Sunday, November 24, 2013

Sled Racing Review

Hey guys! Chill here again. Today I'll be reviewing everyone's favorite multiplayer quick-time waster (or maybe not), Sled Racing! Today my good friend Mario Rk is helping me out. Let's dive in, shall we?

Sled Racing is a very straightforward game - and I like that. Just use the arrow keys to race down the hill and avoid obstacles. There's also the ice patch that makes you slide really fast for a few seconds, allowing you to speed ahead (or catch up with) your opponents. I LOVE this game. While it may seem simple, it's an awesome game to pass the time with your friends and earn a few coins.

The game also has some upgrades. They are the toboggans and the racing sleds. The toboggan was released in April 2009 when the Game Upgrades for Sled Racing were first released, while the green and pink racing sleds came a few months later in November 2009. My personal favorite is the toboggan. On a side note, I think Club Penguin should make more sleds - why not a blue racing sled? Or even yellow? Perhaps even an actual red one instead of the pink one. I see that Club Penguin designed them in mind for one for boys and one for girls, but why not a few more? To balance it out, add purple as well.

Some Interesting Facts You May Not Have Known About Sled Racing

  • Sled Racing didn't always have the catchy tune playing in the background while you flew down the slope. That wasn't added until 2009.
  • At the Great Snow Race in 2011, you could go Sled Racing down the Toughest Mountain once you got to the top. This version was much longer than the typical versions at the Ski Hill.

So all in all, Sled Racing is a pretty awesome game. While it may not be the best one, I still like it a lot and a lot of other players do too.

What are your thoughts on Sled Racing?

Chill is out, peace!

Friday, November 22, 2013

Infinite Fun

Hey guys! Chill here. I've decided to take a short break from reviewing CP's games - and because it's Games Month, I've decided to talk about Disney Infinity and the Club Penguin possibilities.

NOW, I have to warn you guys. This is the first ever post on Chill's Club Penguin Opinions that is 100% original ideas, not backed up by any proof or evidence whatsoever. So let's get going!

For those of you who don't know what Disney Infinity is, it's a game released by Disney (no kidding) for the Wii U, Xbox 360, Playstation 3, Wii, and 3DS. The 3DS is a party-style game, but I won't go over that. The Wii U, Xbox, PS3, and Wii versions have six "playsets", which is basically the story mode, and the Toy Box, where you can build anything you want (the Toy Box is a bit different in the Wii version which, again, I won't go over). The six playsets are Monsters University, The Incredibles, Pirates of the Caribbean, Cars, The Lone Ranger, and Toy Story.

As far as playable characters go, currently Monsters University, The Incredibles, Pirates of the Caribbean, Cars, The Lone Ranger, Toy Story, and The Nightmare Before Christmas are represented. Future releases will include characters from Wreck-It Ralph, Tangled, Frozen (Disney's next movie), Phineas and Ferb, and Fantasia. Other franchises, while they don't actually have playsets or playable characters in the game, are still represented, such as TRON, Cinderella, The Little Mermaid, Winnie the Pooh, WALL-E, Up, Aladdin - and that's just to name a few!

Unfortunately Club Penguin has no representation in the game, at least for now. However, there is the possibility it could be added in a future patch. But here's what I think would make good CP content in Infinity.

The Figures
First of all, the lineup. Who could you play as in the game? Well, having some mascots would make it feel biased, and having all the mascots would be way too many. So, how about some generic characters?
The characters would be: Citizen, Agent, and Ninja. Citizen (seen on the left) is old blue and wears a Club Penguin shirt. For those of you who don't know, all characters come with two special powers by default, called packs and tools, and can unlock more items to use in the playsets and the Toy Box, or through Power Discs. Anyway, the Citizen's special tool would be a snowball that it could through, and the special pack it has would be a "waddle charge", sliding forward on the ground as if it were icy waving its flippers wildly.
Agent (seen in the middle) is red and wears the EPF Delta uniform. Agent's tool could be a snowball as well, or perhaps one of the blasters from System Defender. Agent's pack could also be the "waddle charge".
Last but not least is Ninja (seen on the right), who obviously wears the ninja outfit. Ninja's tool would be a bottle of hot sauce, a water balloon, and a snowball at once. For the pack, it would be an elemental combo. First, the target is blasted with fire, doused with water, and frozen. The frozen object/enemy can then be used as a platform or something else, or shattered with a simple hot sauce/water balloon/snowball combo.
The Power Discs 
Power discs are special items that you can buy in blind packs, with two to a pack. They can give you special abilities, like boost your attack or give you invulnerability, change the appearance of the Toy Box, or give you items like packs, tools, and vehicles. If Club Penguin was in the game, here would be the Power Discs.
  • Snowball War: Ability disc. When used, you'll freeze enemies that you attack for a short time, similar to the end of the elemental combo, but can't be used as a platform.
  • Flare Flinger 3000: Toy disc. When used, you get the Flare Flinger 3000 as a pack in game and can fling flares.
  • Club Penguin Skydome: Texture disc. When used, you can put a Club Penguin-themed sky into the Toy Box.
  • Wilderness Texture: Texture disc. When used, the objects in the Toy Box are formatted to a Club Penguin theme.
The Unlockables 
In Disney Infinity, every single character has their own exclusive items. All of the characters in the game have three "character chests" which can be found in their respective playsets, or the toy box if they don't have one. These chests can hold anything from mini versions of the character to characters from the franchise to enemies to texture sets and more. Basically if it's in the game, it's probably something you can find in a character chest. So what would the penguins unlock?

Citizen
  1. Citizen Costume - A mini version of the Citizen that wanders around the Toy Box when placed.
  2. Mascots Pack - When this pack is unlocked, Rockhopper, Cadence, Franky, Stompin' Bob, Petey K, G Billy, Aunt Arctic, and Sensei can be placed in the Toy Box.
  3. Puffles Pack - When this pack is unlocked, you can place Blue, Red, Black, Pink, Green, Purple, Yellow, White, Orange, Brown, Rainbow, and Gold Puffles in the Toy Box.
Agent
  1. Agent Costume - A mini version of the Agent that wanders around the Toy Box when placed.
  2. EPF Pack - When this pack is unlocked, Gary, Rookie, Dot, Jet Pack Guy, The Director, Herbert, Klutzy, Protobot, Wheelbot, Snowbot, and Jetbot can be placed in the Toy Box.
  3. Blackout Skydome - Adds an Operation: Blackout-themed sky into the Toy Box. 
Ninja
  1. Ninja Costume - A mini version of the Ninja that wanders around the Toy Box when placed.
  2. Dojo Pack - When this pack is unlocked, you can place the Dojo, Volcano, Waterfall, and Mountain in the Toy Box.
  3. Snow Villains Pack - When this pack is unlocked, you can place Tusk, Scrap, Tank, and Sly in the Toy Box and fight them.
What do you guys think? Would you like to see Club Penguin in Disney Infinity? Anything you would change? Add? Remove?

Chill is out, peace!

Thursday, November 21, 2013

Bean Counters Review

Hey guys! Chill here. Sorry I haven't been posting as much lately. Today I'm going to be reviewing another classic game on CP, Bean Counters. Bean Counters is one of CP's oldest games and recently got a new look in March 2011 and with that a secret update... so let's go!
The game starts off very simple. Just move your penguin around with the mouse and catch the java bags, and unload them to the left.
 Just make sure you don't carry more than five java bags at once, or you'll get crushed by the weight of all the coffee beans.
  Eventually the delivery truck will start throwing things they're not supposed to, such as anvils...
...fish...
...and flowerpots. Trying to "catch" any of these will result in losing a life.
However, occasionally they will throw out 1-ups, which give you an extra life if you catch them.
However, this game also hides a secret - another game! Say hello to Jelly Bean Counters! Just click on the seam below the ripped spot on the bag as you see here, then click on the jelly beans that fall out.
There are three modes, Hard, Expert, and Extreme. Hard Mode starts off by giving you one color to catch. Pay attention to the meter, because you are only supposed to catch the color that is on it.
Catching the wrong bag and then putting it with the other bags results in the loss of 2 points. Of course, if you end up catching the wrong bag you can click next to the truck and throw it back.
This version of the game introduces a new item - the Candy Shield. Catching it will make you have a blue glow and you can take hits from any obstacles that land on you until time is up.
Speaking of obstacles, this game gives the obstacles a new look to fit the candy feel. They are the peppermint anvil, gummy fish, and lollipop vase.
Eventually the game starts throwing more colors at you in different arrangements, which allows for more of a challenge.

Anyway, that's Bean Counters and Jelly Bean Counters. I really like these games. They're fun to play and see how far you can get. Jelly Bean Counters adds an extra challenge to the game which is really fun, and it's not just a recolored version of Bean Counters.

On a side note, this is the last game review I'm doing like this. Going over the entire game while posting an overload of pictures, and then writing a paragraph of what I think about it. From now on it will be mostly reviewing and a lot less pictures. This is partly the reason why they take so long, so hopefully we'll get back to posting daily.

Do you like Bean Counters? How about Jelly Bean Counters?

Chill is out, peace!

Saturday, November 16, 2013

A Brand New Blog!

Hey guys! Chill here. Okay, so you guys may remember that back in April I was considering writing my own stories on this blog. And now, Chillin43 from Club Penguin Perspective made his own stories blog called Club Penguin Book Room. By the way, I highly recommend you check it out - he's working on a story called A Bigger Picture and it's AMAZING. You can see it on my blogroll or follow this link.

Anyway, I've opened my own stories blog! It's called Chill's Club Penguin Stories. You can check it out right now here! Right now! Click it! Go! C'mon! You know you want to!

...Please?

The first story will be called A Not So Elite Thanksgiving. It's going to be about Thanksgiving and the EPF - an interesting combination, huh?

Chill is out, peace!

Friday, November 15, 2013

Today's Updates: The Gold Puffle, New Furniture, Room Updates, and More! (Part 2)

Hey guys! Chill here. Last time on Today's Updates, I covered the Gold Puffle Quest and the brand new Furniture Catalog. Today I'll be going over the room updates and redesigns, the new stage play, as well as a few minor updates around the island.

First of all, the Pet Shop.
 Now, the only thin that may look new to you is the Gold O'Berry dispenser, and the fact that some of the items are gone because of it. However the Adopt A Puffle area has gotten a little facelift, some of the toys have been moved, and there are new toys scattered about, such as the half-pipe you can see near the bottom, as well as the cloud with the rainbow coming out of it, and the gold jackhammer. Next up, the Mine!
First of all, let me just say - I'm SO glad they didn't redo the caves. Even though new objects and such have been added, the mine walls and floors have been untouched. Anyway, the most obvious thing is that there are wood boards and stuff all over. Also, the Cart Surfer area has been updated, with a new minecart design, upgraded sign, and a little cart-riding penguin with a black puffle on top.

One thing that confuses me though is how all this happened. Where the Cave Mine's entrance used to be is an exit up to the Mine Shack, which is FINALLY added. In the Club Penguin: Elite Penguin Force game for Nintendo DS, there was a mechanical lift in the Mine that took you up to the Mine Shack, but this is the first time we've ever been able to get up to the Mine Shack without using the map, spy phone, or whatever.

So, the Cave Mine is gone, right? Wrong.
Yeah, somehow the ENTIRE Cave Mine, Hidden Lake, and Underwater area managed to move from one end of the Mine to the other. It's very weird and I have no idea how this happened. It's clearly the old Cave Mine, since it connects to the Hidden Lake and several of the features in the old version of the room are still here, such as digging for coins, and the old coffee table.

Now, I understand them being able to move the Pet Shop over to make way for the Puffle Hotel, because that's a building. But how did they move an entire set of caves without disrupting anything? Okay, let's stop for a minute for a bit of a geographics lesson.

Based on the setting on Club Penguin's map, when you go in to the Mine, you're facing towards the Cave (or the Underground Pool), coming off the Cart Surfer tracks. To your right, the Cave Mine. We all know the Cave and the Boiler Room are under the Plaza and the Town, however there's an inexplicably long doorway that goes under the Snow Forts and past the Gift Shop... anyway, the Cave Mine would be under the path that leads to the Forest from the Mine Shack, like so. That easily places the Hidden Lake at the Forest, where another aboveground entrance is. That would put the Underwater Room either near the Cove, or at that lake overlooking the Town on the map. Trivia: This area is actually the Welcome Lake, which starting in June 2011, when penguins logged on for the first time they would see this room.

Now, we have a well-balanced theory here, besides the inexplicably long doorway. Oh well.

But when the room designs appear, the Mine, Cave, and Boiler Room are still balanced except for that inexplicably long doorway........grumble grumble

Since the Cave Mine is moved, it ends up in the wilderness of Club Penguin now. The Hidden Lake is inside of a mountain, and the Underwater Room just falls off the face of the earth or something. And then there's still the entrance at the Forest to the Hidden Lake, so is it like a two-way magic portal that fairies and pixies and all kinds of enchanted woodland creatures live in? Aye caramba...

ANYWAY, enough of my nerdy rambling. The last redesigned room is the Mine Shack. The shack itself has received some minor updates, and that's about it.
Next up, the Stage has a new play. To celebrate the Gold Puffle's discovery, Quest for the Golden Puffle is back! Unfortunately the traps haven't worked for a while, so standing on the gold puffle panels won't activate the snowballs or the boulder anymore...
Also, just an interesting thought I had - anyone remember Yukon's line, "These weren't the puffles we were looking for."?
Well, maybe we should listen to Yukon's pop culture references a lot closer from now on...
Anyway, the play is exactly the same as before. Well, almost. Where's the Keeper of the Stage? Hmm...
Also, PH is visiting for the discovery of the Gold Puffle, with a brand new background.
As for the more minor updates, puffles around the island have disappeared and there are missing posters in their places. As I previously mentioned, the Keeper of the Stage has vanished, along with the Keeper of the Boiler Room, the Black Puffle outside of Puffle Rescue, and Plok, the Orange Puffle from the Box Dimension. Herbert is definitely up to something here...
There's also a brand new pin, which can be found at the Lighthouse. It's called the Herbertech pin. Who knew Herbert had his own company!
Last but not least, there's a new image on the homepage for Operation: Puffle. Herbert appears to be mind-controlling the puffles, with a GOLD remote that suspiciously has the same glow that the Gold Puffle does, and agents trying to free them by taking the helmets off their heads. Dun dun dun... get ready agents!
If you guys missed the first part, you can find it here: Part 1

Chill is out, peace!

Thursday, November 14, 2013

Today's Updates: The Gold Puffle, New Furniture, Room Updates, and More! (Part 1)

Hey guys! Chill here. Today I'm going to take a short break from Games Month to talk about today's updates.

The big news here is that the Gold Puffle, which has been rumored for a long long LONG time, is finally available to adopt for members! But, just like the Rainbow Puffle we have to go on a quest to adopt it. First, take any puffle of your choice to the Pet Shop. The first thing you'll probably notice is the brand new Gold O'Berry station thing.
For 10 coins, members can purchase a Gold O'Berry to feed to their puffle, very similar to the Pizza Snack Station introduced last month.
Once you pull the lever, the O'Berry will shoot out and your puffle will eat it.
Then your puffle will get a Gold O'Berry icon above their head and have a gold glow pulse from them.
After that, just walk your puffle around the island. Instead of digging up coins and rare items, they can dig up one to three gold nuggets.
Once you've collected at least fifteen gold nuggets, head to the recently reopened and redesigned Cave Mine.
Put your gold nuggets into the jackhammer and... ta-da! You have your own Gold Puffle!
Then you can name it, of course.
Congratulations! You now have the long-rumored Gold Puffle. I named mine Nugget, cuz, y'know, gold nuggets. What did you name your Gold Puffle?  Anyway, here's how it looks on your player card.
And here's how it looks in the igloo. Here you can see its idle pose and doing actions. Sorry about the other random puffles, they wanted to get in on the action too I guess.
From left to right: Idle, eating gum, sleeping, and playing with its toy (Gold Jackhammer)
And here's how it looks on the Puffle Card.
From left to right: Idle, eating, after brushing, and taking a "bath"
Last but not least, here's the dancing and digging animations.
Also, unlike the Rainbow Puffle, Club Penguin has programmed the Gold Puffle into Puffle Launch and Pufflescape, however it doesn't have its own unique sprite yet, instead taking the appearance of the red and white puffles. As you can see I've selected Nugget in these pictures but he's definitely not gold here!

There's also a nice new rug for it at the Pet Shop, but as always you'll need to actually take a Gold Puffle there to see it in person.
The Gold Puffle is pretty cool, but that's not all there is this week.


The brand new Furniture Catalog is now out, which is EPF and wilderness themed in preperation of, you guessed it, Operation: Puffle. Can you believe it starts a week from today already? Unfortunately this catalog has no new hidden items to find, which is kind of a bummer, but it's great if you don't like having to look up stuff or spend hours looking for hidden items that just aren't there.

The first page is all new items. They are the Tall Snowy Tree, River Pontoon Boat, Hot n' Cold Crater, Puffle Kennel, and River's Edge. These items range from 150 to 250 coins.

The second page is also all new items. They are the Medic Tent, Frozen Ledge, Rope Climbing Wall, Log Cabin, Wooden Post, and Log Wall, all ranging from 100 to 300 coins.
The third page is returning items from Operation: Blackout. They are the Spy Car, Cardboard Herbert, Short Security Laser, and Long Security Laser, ranging from 200 to 900 coins.

The fourth and final new page is also returning items. They are the Safe, Containment Cell, Plasma Ball, Paw Print, Boss Desk, Rosewood Chair, and Emergency Light. These items range from 50 to 700 coins.

Personally, Club Penguin could've done a better job with this catalog. The items aren't very good by themselves, and you'd need a lot of other things to make something good out of these. Some of them also seem to be "DIY", (do it yourself) like the Log Cabin and the parts that go with it. I also think Club Penguin should start releasing casual furniture more often, like the Boss Desk or Rosewood Chair, and some new flooring. Like seriously, think about it - how long has it been since we got new igloo flooring?

In other news, several rooms have all been updated for the Gold Puffle Quest - but that's coming in the next post! See you guys then!

Chill is out, peace!